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CEB

Experiential Producer, Director & Artist
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IMG_4406.jpg

MoCap to IKinema

October 2, 2017

This lab was definitely the most fun so far.  It feels very rewarding to have the ability to use the combination of everything we've learned so far to create a live action avatar in Unreal.  Yuuuussss! I think my group was getting a better sense of occlusion and how to direct the actors to avoid occlusion with the charades exercise. One thing that I noticed in the IKinema tutorials that we didn't do in the lab was that they aligned all the angles  in the avatar to the data coming in from the live feed (seen here). I'm curious to see how important this is to do? It seems like it could relieve a lot of headaches in the final output if some time was allocated to this.

MoCap to IKinema from Christina Elizabeth Hall on Vimeo.

One thing that I have been struggling with is having the textures present on the final avatar.  I'm not sure where the issues keep coming up, but I haven't been able to export a character with textures.

MoCap + Live Camera Capture from Christina Elizabeth Hall on Vimeo.

In Bodies in Motion
← [Moodboard] Hedwig and the Angry Inch DesignSalary to Cornucopia: a critique on the current desalination practices →

VR / AR / MR

LIVE PERFORMANCE

INSTALLATION


SPRING 2018

Thesis

Advisor: Kat Sullivan

Fall 2017

Designing for Live Performance
Teacher: Andrew Lazarow

Bodies In Motion
Teachers: Todd Bryant & Kat Sullivan

Alt Docs
Teachers: Julia Irwin & Ziv Schneider

Temporary Expert
Teacher: Marina Zurkow

Automated Video
Teacher: Sam Levine


Spring 2017

Collective Narrative
Teacher: Marianne Petit

Directing Virtual Reality
Teachers: Sarah Rothberg & Carol L Dysinger

Doing Good is Good Business - Designing for UNICEF
Teachers: Benedetta Piantella & Christopher Fabian

Fairytales in the 21st Century
Teacher: Marianne Petit

Nothing - Creating Illusions
Teacher: Andrew Lazarow


Fall 2016

Animation
Teacher: Gabe Barcia-Colombo

Fabrication
Teacher: Ben Light

Intro to Computational Media
Teacher: Allison Perrish

Physical Computing
Teacher: Danny Rozin

Visual Language
Teacher: Katherine Dillon