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CEB

Experiential Producer, Director & Artist
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IMG_4357.jpg

BIM: Data Cleaning and Retargeting

September 26, 2017
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For this week's lab we had to clean up our captured movements from the last week.  We had to fill in any data that was missing so that the skeleton is fully tracked for the entire take.

After this was complete, we were to create a character and apply the motion captured body (as seen above) to that character.

I decided to try to rig Ruby.  Fuse is very limited as for outfits, so I'm not sure that I will stick with this software. I might try Maya to further customize the characters.

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After bringing Ruby into Motion Builder and Maya, I somehow lost her color and texture.

Here is what she looks like in Motion builder:

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And here is what she looks like when I imported her into Unreal:

Ruby Walking in Unreal from Christina Elizabeth Hall on Vimeo.

I originally exported right from Motion builder with no success, but when I went through Maya, the import did work.

In Bodies in Motion
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SPRING 2018

Thesis

Advisor: Kat Sullivan

Fall 2017

Designing for Live Performance
Teacher: Andrew Lazarow

Bodies In Motion
Teachers: Todd Bryant & Kat Sullivan

Alt Docs
Teachers: Julia Irwin & Ziv Schneider

Temporary Expert
Teacher: Marina Zurkow

Automated Video
Teacher: Sam Levine


Spring 2017

Collective Narrative
Teacher: Marianne Petit

Directing Virtual Reality
Teachers: Sarah Rothberg & Carol L Dysinger

Doing Good is Good Business - Designing for UNICEF
Teachers: Benedetta Piantella & Christopher Fabian

Fairytales in the 21st Century
Teacher: Marianne Petit

Nothing - Creating Illusions
Teacher: Andrew Lazarow


Fall 2016

Animation
Teacher: Gabe Barcia-Colombo

Fabrication
Teacher: Ben Light

Intro to Computational Media
Teacher: Allison Perrish

Physical Computing
Teacher: Danny Rozin

Visual Language
Teacher: Katherine Dillon