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CEB

Experiential Producer, Director & Artist
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In our first class of Physical Computing, we were asked to take a crack a the concept of interaction from a design perspective.  Simply put, the idea of interaction is that an individual physically 'interacts with' something else -- that something else could be another individual, mechanism, gadget or device.  We were tasked to create a Fantasy Device, where we were to choose and build a concept of an item that we wish we had in our lives.

My group, Jeff, Lindsay and myself, decided to build a Dream Machine; a device that would record your dream and replay it back to you in the morning for an opportunity of reflection.

What is Interaction?

September 13, 2016

Dream Machine

This creation forced the team to compile, in detail, the input of how the device would mechanically work, the outline of how the individual would interact with it, and the resulting output of the device. For simplicity of this activity, the technology involved to create this device was 'waved' so that it didn't interfere with the process of understanding the concept of interaction.

With the help of this activity, physical interaction can be explained by the idea that there needs to be an input from an individual or device, a processing of that information, and an output of a result.

Input: dream-induced brain waves and impulses collected by the sensors

Process: the dreams were recorded and stored as video, audio, and text files

Output: the next morning, the individual would be able to playback the dreams for revision in the formats listed above.

Chris Crawford, author of "The Art of Interactive Design" describes an interaction as a "cyclic process" between two actors.  He emphasizes that the most effective interaction has a listen, a think, and a speak component to it.

The concept of Listen, Think and Speak is a more humanistic approach to describing the Input, Process and Output description mentioned in the Dream Machine creation.

I really like how Crawford emphasized the fact that interactivity is the most engaging expression of human activity. When an individual or user is entirely engaged with a mechanism or device, time passes so quickly because our attention is focused on that particular moment. I believe that this concept is truly powerful.

Example of good digital tech that is not interactive?

While walking down the street, my eye is drawn to the many billboards that line the tall buildings in Time Square, Downtown Manhattan. Digitally, they are portraying a message of some new beverage I should try, or an airline that has a great deal on flights to Europe, but they lack of a component of interactivity. My attention is fading; I continue of my journey.

In Physical Computing
← Design is a communicative device

VR / AR / MR

LIVE PERFORMANCE

INSTALLATION


SPRING 2018

Thesis

Advisor: Kat Sullivan

Fall 2017

Designing for Live Performance
Teacher: Andrew Lazarow

Bodies In Motion
Teachers: Todd Bryant & Kat Sullivan

Alt Docs
Teachers: Julia Irwin & Ziv Schneider

Temporary Expert
Teacher: Marina Zurkow

Automated Video
Teacher: Sam Levine


Spring 2017

Collective Narrative
Teacher: Marianne Petit

Directing Virtual Reality
Teachers: Sarah Rothberg & Carol L Dysinger

Doing Good is Good Business - Designing for UNICEF
Teachers: Benedetta Piantella & Christopher Fabian

Fairytales in the 21st Century
Teacher: Marianne Petit

Nothing - Creating Illusions
Teacher: Andrew Lazarow


Fall 2016

Animation
Teacher: Gabe Barcia-Colombo

Fabrication
Teacher: Ben Light

Intro to Computational Media
Teacher: Allison Perrish

Physical Computing
Teacher: Danny Rozin

Visual Language
Teacher: Katherine Dillon