ELSEWHERE IN THE WOOD - LIVE MOTION CAPTURE PERFORMANCE

ElsewhereInTheWood.com

Roles: Co-creator, Interaction Designer, Motion Capture Director, Technical Director, Installation Builder

Elsewhere in the Wood is a live-action, installation in miniatures that invites the audience to watch and interact with a world much smaller than our own. Inspired by Théâtre Optique d’Émile ReynaudElsewhere in the Wood takes place in three small physical boxes, occupied by Autumn, a 14-year-old girl, and the monsters she encounters. The project consists of Unreal Engine projections, the technique of pepper’s ghost, two motion captured actors, and physical interactive elements. Join us as Autumn finds herself lost in a unique wood, materialized through the combination of projected and real elements of the forest world. As creators interested in breaking the fourth wall, Elsewhere in the Wooddirectly addresses the audience members in an effort to influence the narrative and help Autumn complete her journey home.

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“BODIES IN MOTION” MELDS VIRTUAL REALITY AND MOTION CAPTURE ENGINEERING WITH ART

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Scene 1 - The Gatekeeper

The Unreal Engine world is projected in the back of the box and the characters are projected into what appears to be 3D space in the mid-ground by the technique of Pepper's Ghost.  In the foreground there are physical forrest features that the audience can interact with.

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Motion Captured Actors

Here we see the actors acting out live the scenes that are projected into the box in miniature in the next room.

Scene 2 - The Mourner

This is the environment that is projected on the back of the box that reacts live from the audience interactions

Lin monitoring the motion-captured skeletons along with manually swapping out the characters and atmospheric sounds in the scenes

Lin monitoring the motion-captured skeletons along with manually swapping out the characters and atmospheric sounds in the scenes

Chris is changing the voice of the character's live using Touch OSC and Max/MSP while monitoring the interactivity of the audience to inform the actors how to react to the audience support or lack of support

Chris is changing the voice of the character's live using Touch OSC and Max/MSP while monitoring the interactivity of the audience to inform the actors how to react to the audience support or lack of support

Scene 3- Shocking the King

These buttons are one of the interactive elements that the audience can use to help Autumn escape an obstacle, in this case the clenches of the King, and regain faith in the people that care about her.

This is the visuals that the viewers get when the audience shocks the King in Scene 3 of the narrative.

This is the visuals that the viewers get when the audience shocks the King in Scene 3 of the narrative.