ELSEWHERE IN THE WOOD - LIVE MOTION CAPTURE PERFORMANCE
Roles: Co-creator, Interaction Designer, Motion Capture Director, Technical Director, Installation Builder
Elsewhere in the Wood is a live-action, installation in miniatures that invites the audience to watch and interact with a world much smaller than our own. Inspired by Théâtre Optique d’Émile Reynaud, Elsewhere in the Wood takes place in three small physical boxes, occupied by Autumn, a 14-year-old girl, and the monsters she encounters. The project consists of Unreal Engine projections, the technique of pepper’s ghost, two motion captured actors, and physical interactive elements. Join us as Autumn finds herself lost in a unique wood, materialized through the combination of projected and real elements of the forest world. As creators interested in breaking the fourth wall, Elsewhere in the Wooddirectly addresses the audience members in an effort to influence the narrative and help Autumn complete her journey home.
Scene 1 - The Gatekeeper
The Unreal Engine world is projected in the back of the box and the characters are projected into what appears to be 3D space in the mid-ground by the technique of Pepper's Ghost. In the foreground there are physical forrest features that the audience can interact with.
Motion Captured Actors
Here we see the actors acting out live the scenes that are projected into the box in miniature in the next room.
Scene 2 - The Mourner
This is the environment that is projected on the back of the box that reacts live from the audience interactions
Scene 3- Shocking the King
These buttons are one of the interactive elements that the audience can use to help Autumn escape an obstacle, in this case the clenches of the King, and regain faith in the people that care about her.