Christina Elizabeth Hall

Midterm – Presentation for Hedwig

Documentation of Building the Set:

Top Stage view

Front stage view

Midterm Presentation:

The general scene is one of disrepair. This production takes place while the Belasco is being renovated. Old, peeling show posters litter the set, as do leftover and forgotten props, often broken down into pieces of what they once were. Old show programs are used as kindling for makeshift fires. Squatters hang from the rafters and balcony of the theater. White sheets cover lumps of furniture. A broken down baby grand piano is on the stage, as are a stack of amps and some makeshift lights from Hedwig’s band.

As the theatre has been abandoned, sheets cover furniture and boxes. Some of these sheets are pulled up to form flat projection surfaces (billboards in Times SQ)

Sheets that douple function as drop clothes/dust covers and projection surfaces

A makeshift setting is shown in a sickly green hue. All the sheets are covering the stage elements.

We imagine squatters are sitting on the scaffolding and help raise the pallets to create a more intimate and focused area for the kitchen scene.

While no projections or video are used in this scene, we focused on the lighting.

We’ve decided that the necessary ‘lens’ that the story must travel through, and that ultimately makes the beginning of the play look so different from the end of the play, is the Wicked Little Town reprise. It is here that Hedwig ultimately realizes her own autonomy and is able to “let something go, by leaving something behind”

Abstract representations of Times Square, on panels or blocks. We used snow- weather to indicate both a change in place (times square, tommy outside the theatre) and an emotion that builds throughout the song.

Fragmented Face that evolves over the course of the song.

Fragments reference the tiffany stained glass of the theatre.

The effects displayed in our projections are interactive with the performer in terms of sound and frequency.

Walking away and leaving something behind has become redemptive, rather than punitive. Hedwig leaves behind her resentment, the ideas of who she thought she was supposed to be, and is now not only capable of building herself up, but ultimately of building up others.

    • Sheets come back down, a hole in the ceiling has been exposed, providing a focused spotlight on the interaction between Yitzah and Hedwig.
    • The weather that was in the previous scene is now focused through the hole bringing us back inside the theatre.
Here is the documentation of the song (Scene 2)


Wicked Little Town Reprise (Set Design for Hedwig and the Angry Inch) from Christina Elizabeth Hall on Vimeo.

Daily Practice


How do we decide who to bring to Mars when we decide to colonize the planet in the next 20 years. Who will be the ones that will make the decisions on how the planet functions? These are questions that I have been asking myself. With that said, I decided to create 7 audition tapes of characters for my daily practice to highlight what type of people might end up in our new world.

Constraints for my daily practice:

I gave myself only 30 minutes to do the following:

  • research a past colonization strategy
  • create a character that might support that type of colonization

Day 1:

Day 1 – Character 1. First Humans on Mars Audition Tape from Christina Elizabeth Hall on Vimeo.


Day 2:

Day 2 – Character 2. First Humans on Mars Audition Tape from Christina Elizabeth Hall on Vimeo.

Day 3:

Day 3- Character 3. First Humans on Mars Audition Tape from Christina Elizabeth Hall on Vimeo.

Day 4:

Day 4- Character 4. First Humans on Mars Audition Tape from Christina Elizabeth Hall on Vimeo.

Day 5:

Day 5- Character 5. First Humans on Mars Audition Tape from Christina Elizabeth Hall on Vimeo.

Day 6:

Day 6- Character 6. First Humans on Mars Audition Tape from Christina Elizabeth Hall on Vimeo.

Day 7:

Day 7- Character 7. First Humans on Mars Audition Tape from Christina Elizabeth Hall on Vimeo.

Final: Colonization of Mars


After many hours trying to come up with a topic for my final, I landed on the topic of Colonization of Mars.  This is something that I would love to explore and learn more about. My research on this topic will be help here

Goals for the project by week 14
  • I want to create something that is informative and easy to grasp
  • I want to create something that initially draws in the audience and then educates a topic in an affective way
  • I am going to try to make something impactful
  • Something portable
  • I want to potentially combine art and science concepts
  • I want to have inspiration from other artists that have a strong impact on my idea
Goals for your process
  • talk to artists studying the field (or similar) as well as talk to scientists [in my last project I only talked to scientists and I feel like I need to broaden my approach)
  • play more in the ideation stage
  • write down every idea, even if I think it’s dumb
  • user test the concept before finalizing my idea
What are your opening questions?
  1. What is my connection to this material?
  2. How will we grow food on Mars?
  3. How will we restore order in such a new place where “laws” aren’t in place yet?
  4. How will sociocultural “norms” be affected?
  5. Would economics function the same way?
  6. How will the land be divided up between countries? Who gets to govern what?
  7. How will Mars evolve to support life?
  8. What are the ecosystems like there?
  9. Would there be travel from Earth to Mars?
  10. Are they trying to solve for overpopulation of Earth?
  11. What resources does Mars supply (oil, water to support life, etc?)
  12. How long can humans survive there
What systems does this topic touch?
  1. Socio-cultural system
  2. Economic system
What systems does this topic overlap with?
  1. Environmental (atmospheric system, ecosystems)
Identify precedents:
Who is working in this field?
  • Nasa
  • SpaceX -Elon Musk
  • Mars One
what are some related projects?

I found this image very interesting:

Just Like Living on Mars

Artist: Von C. Caberte

Medium: Oil on Canvas
Size: 6 feet x 5 feet

Von C. Calberte was born in 1971 in the Philippines. He was raised there and currently lives in the Philippines with his wife and two sons.

Von began drawing as a child. He loved to draw pictures of his friends and classmates. He became known for his charicatures of teachers and principals.

In the early 1990’s he recognized the availability of computer graphics software programs to be a powerful creative tool.

Today Von is a Freelance Artist and digital painting is his primary medium of artistic expression. His digitally painted cartoons premiered in the January 8, 2004 issue of The Black Commentator.

Think of at least two analogies for your topic or project:
  • Living in a developing world
  • Burning Man
  • desert, barren land
  • Greenhouse

Mars vs. Greenhouse

Burning Man City versus Mars City


Think of a couple of contexts/ calls your work might fit:

Now accepting proposals for 1-2 artist exhibitions and “takeover” installations for 2018! 

Our interest in Art and Science is in promoting a dialogue between artists and scientific concepts, phenomena and technology through practice. It fosters the creation of new expert knowledge in the arts by extending artists’ practice in connection with fundamental research.

  • Accepting proposals for 1 to 2 artist “takeover” installations during our ‘hibernation’ from regular programming in December 2017 and January 2018.
  • BrightFarms Systems, which was founded to advise rooftop growers, built a greenhouse atop a school on West 93rd Street in Manhattan and will be lending it out for a two month gallery opportunity.
  • We seek project proposals that have the potential to allow the public to learn alongside artists, scientists and technologists doing thought-provoking work.
  • We are greatly interested in project proposals that include some aspect of public demonstration and engagement with the public.
  • The scientists for this edition work across and are interested in Biological Sciences, Genomics, Regenerative medicine, Internet and Science, Myth and Science, Health and Disease, Infections, Genetic Engineering, Neuroscience, Biotechnology, Perception and alternate or augmented reality and Human/machine, Mars, Terra-forming and Astronomy, interface, robotics; sensorial and extra-sensorial interfaces etc.
  • Deadline for application is November 1, 2017

Mars, 2017. created with Nutmeg, Paprika, Cinnamon, Pumpkin Pie Spice, Chili Powder, Curry Power

1st wave colonization of Mars, 2030


Mars on Space Oddity from Christina Elizabeth Hall on Vimeo.

Final Colonization blueprint

Perception Neuron (Tech Eval)


This week’s lab, we were tasked to work with Perception Neuron:

Failing at Perception Neuron from Christina Elizabeth Hall on Vimeo.

This lab was just a bunch of failures; we got really good at patiently troubleshooting.

After 10 tries to try and get the suit to work wirelessly, we decided to simply receive the data from the suit directly and remain plugged into the computer. Above you can see the red cable which is attached to a USB extender.

Additionally, the wifi was down, so we couldn’t plug Perception Neuron into UE4 live.  Najma worked with us on all the problems that came about but wasn’t able to solve them with us.

[Evaluation]: Because Perception Neuron is very finicky, I’m not sure I will use it in the future.


I had a lot of fun playing with textures (trying to get the perfect wood grain) and environmental aspects in my world. I still don’t feel entirely comfortable in Unreal Engine, but I feel like I’m getting better at navigating and looking for desired assets.  Still a long way to go though.  I really value this first project as it allows me to get more confident in the game engine.